January 22, 2013
#Design inspiration at the #MoMA SoHo store #instacollage

#Design inspiration at the #MoMA SoHo store #instacollage

December 15, 2012
Helloooo ladies 


( via http://www.thisiswhyimbroke.com/  )

Helloooo ladies


( via http://www.thisiswhyimbroke.com/ )

October 26, 2012

World class graphic designer Chip Kidd’s TED talk on creating book covers that illuminate the content within them- must watch.

October 24, 2012

These are just a few photos of productions that have taken place at the Bregenzer performing arts festival in Bregenz, Austria.  The festival takes place every two years, during which designers tirelessly create these elaborate fictional environments.  Though the theater is perhaps not the obvious place that comes to mind where technology is key, the process for these stage designs essentially starts at the computer.  After the artist’s original vision and several preliminary sketches, they work together with programmers to create a detailed virtual 3D map of the stage and sometimes, its mechanical features.  Small scale models are then made and re-made several times before construction starts, which requires a large team of architects, designers, sculptors, carpenters, and painters.  The stage is perfected almost until the time the production launches.  After the jump, a video of the side-by-side virtual planning and construction for the stage of “Andre Chenier,” which features an enormous structure inspired by the painting “The Death of Marat” by Jaques-Louis David.

http://www.youtube.com/watch?feature=player_embedded&v=TjIh-OrtIeg

For more pictures of sets for the Bregenzer performing arts festival, see the original article:

http://www.toxel.com/inspiration/2011/10/10/amazing-opera-stage-designs/

October 23, 2012

October 17, 2012
Before he came to lecture in our Digital Art & New Media class, I didn’t really know anything about Ken Perlin aside from the fact that he is a professor of computer science at our school, which I found out via a Google search from my phone on my way in.  Now, thanks to Wikipedia & other interwebs, I know that :
- Ken developed an algorithm for a recursive pattern called Perlin noise, which is used in CGI for video games and so many motion pictures that it would be pointless for me to try and name them.
- He used to work in the computer generated animation department of Mathematical Applications Group, Inc. where he worked on the original Tron, which is really, really cool.
- He was featured at the Whitney Museum of American Art.  I did a little archive digging and found this page on the Whitney Artport (I see what you did there, Whitney) that has examples of his work.  Play around with the links.  They’re interactive and intellectually stimulating and seeing that at the Whitney would be way better than the time I went to see Cory Arcangel’s Pro Tools for a contemporary art class.
- He gave an interesting lecture for a Microsoft Research event about computer gaming as an educational resource.
- He is an avid blogger and sometimes he writes poetry :
“Grace Notes (annotated)”
Grace notes                                     (The girl has got an eagle eye)
That Ginger snaps                         (Gilligan’s Island is gripped with fear!)
While Cherry blossoms                  (I’ve heard she’s even grown an inch)
When Destiny calls                        (Using free minutes, i might add.)  
And Lily pads                                (Accounting has called the FBI)
As Scarlett letters                         (Her penmanship is lovely, so I hear)
But Rosemary leaves                    (Poor poor Pierpont Finch)
When Victoria falls                       (Can England be saved? It’s all too sad.)

I’m sorry that I’ve waited too long since the lecture to say much about it but Dear Ken Perlin, if you read this, I think you should come lecture for our class again and maybe show us the interactive projection demo we weren’t able to see the first time.

Before he came to lecture in our Digital Art & New Media class, I didn’t really know anything about Ken Perlin aside from the fact that he is a professor of computer science at our school, which I found out via a Google search from my phone on my way in.  Now, thanks to Wikipedia & other interwebs, I know that :

- Ken developed an algorithm for a recursive pattern called Perlin noise, which is used in CGI for video games and so many motion pictures that it would be pointless for me to try and name them.

- He used to work in the computer generated animation department of Mathematical Applications Group, Inc. where he worked on the original Tron, which is really, really cool.

- He was featured at the Whitney Museum of American Art.  I did a little archive digging and found this page on the Whitney Artport (I see what you did there, Whitney) that has examples of his work.  Play around with the links.  They’re interactive and intellectually stimulating and seeing that at the Whitney would be way better than the time I went to see Cory Arcangel’s Pro Tools for a contemporary art class.


- He gave an interesting lecture for a Microsoft Research event about computer gaming as an educational resource.

- He is an avid blogger and sometimes he writes poetry :

“Grace Notes (annotated)

Grace notes                                    (The girl has got an eagle eye)

That Ginger snaps                         (Gilligan’s Island is gripped with fear!)

While Cherry blossoms                  (I’ve heard she’s even grown an inch)

When Destiny calls                        (Using free minutes, i might add.)  

And Lily pads                                (Accounting has called the FBI)

As Scarlett letters                         (Her penmanship is lovely, so I hear)

But Rosemary leaves                    (Poor poor Pierpont Finch)

When Victoria falls                       (Can England be saved? It’s all too sad.)

I’m sorry that I’ve waited too long since the lecture to say much about it but Dear Ken Perlin, if you read this, I think you should come lecture for our class again and maybe show us the interactive projection demo we weren’t able to see the first time.

October 17, 2012
3-D Printing with UV Light (via PSFK)

In this video that looks like something from a science fiction film, you can see “Phantom Geometry” in action - a senior architecture thesis project from SCI-arc students Kyle and Liz von Hasseln for which they received the Gehry prize (namesake of the curved building we saw on our tour of the highline/Chelsea galleries.)  The two have created a printing mechanism with robotic arms that hold a UV projector and a basin of photo resin, respectively.  The arms work to cure the photo resin and feed back the excess as each layer of the object materializes.  It’s funny too come across this now, because I actually saw a demonstration of the Maker Bot - a consumer 3-D printer - at New York Comic Con this weekend.  I’d seen articles and videos of it online, but watching it create up close was really mind-boggling, though this takes the innovation to another level.  If you watch the whole thing, you’ll see a close-up in the second half of the creation process.  While the process of treating the photo resin makes sense to me, just focusing topically on the visual of light being converted to a tangible object is mesmerizing.  Though my kind of thinking in reaction to this takes a lot of speculative liberties, just imagine what this could mean for the speed of designing prosthetic limbs, computer equipment, technology prototypes, etc?  Even though I was never much of a scientist myself, the reason I like to leisurely follow science and tech news is because of how amazing it is to observe the beginnings of advancements like this and anticipate their future uses.

(Source: psfk.com)

July 2, 2012

Hey! There’s a live show on diormag.com right now if you’re into that, fyi. ^_^

January 23, 2012
Josiah Jost and Siah Design © 2009

Josiah Jost and Siah Design © 2009

January 21, 2012

11:29pm  |   URL: http://tmblr.co/ZK-OSxF9otor
  
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